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Inside, there are a number of folders and a few `.dmi` files. Once on the main page of your repository, you'll want to go to the `icons` folder. Later on though, it'll be quite useful for you to **clone** the repository to your computer so that you can have every file available on your device. #Homestuck sprite master sheet download#When starting out, it'll be fine to download individual icon files from the GitHub website. First you'll need to the link to your server's GitHub repository. Most codebases are hosted on GitHub, so you'll be able to find the files you need there. #Homestuck sprite master sheet code#Most SS13 codebases are open-source, which means that all the code and sprites used in the game are free for you to view and download. One way would be to take a screenshot in-game: Learning to respect SS13's art style, knowing when to break the rules, and reinventing things in creative ways will all be key to becoming a good spriter. *These sprites look and feel cohesive, even though they all represent different objects.* Here are a few sprites that have the same consistent art style: Note the different sizes, colors, shapes, quality, and level of detail.* *While they all clearly represent skulls, the sprites look wildly different. Here are a few sprites that have different art styles: Given SS13's chaotic development history, the currently existing "style" is mostly improvised and quite inconsistent at times, but it is still worth respecting, otherwise your sprite will stick out like a sore thumb and not do its job correctly. That means that your new sprites should fit harmoniously with the existing ones. Sprites should have a reasonably consistent art style. *The apple sprite has unrealistic colors and texture, yet it is unmistakenly an apple because it imitates the important features of the apple: the rounded shape, red color, and stem.* This is called **clarity** and it's very important for making good sprites. More than anything, it should be immediately clear what your sprite is when in context. It does *not* need to be realistic, accurate, or beautiful (although these are nice to have too!). It's important to note that a sprite's main goal is to *represent* the thing it is drawing. I will go into more detail on the intricacies of the file format later in the manual. They are stored in the `.dmi` (Dream Maker Icon) file format. In SS13, sprites are PNG images that are generally 32 by 32 pixels, although some can be much bigger. * Learn enough code to create your own featuresĪ sprite is a piece of pixel art that represents something, for use in a game. * Publish sprites to an SS13 codebase yourself using GitHub * Assist other spriters with advice and improvements * Communicate with the playerbase for feedback * Fulfill bounties to make sprites for money * Participate in development and give feedback * Collaborate with coders who use your sprites for their features ![]() * Improve, fix, or revamp existing sprites #Homestuck sprite master sheet software#* Learn to use drawing/graphics software effectively Here are a few other things you as a spriter can do: Making sprites is just one of the tasks spriters do. In the context of this manual, a spriter is someone who creates and improves the visual experience in SS13. Instead, use this document as you would a manual, referring to sections as needed while working, and move onto new information once you are ready. For that reason, reading it from top to bottom may be an information overload, especially if you are new. **This is a big document.** It's currently 60k characters long, and I plan to continue adding to it until I feel it covers every possible topic a spriter might want to know about. #Homestuck sprite master sheet manual#The actual artistic part of spriting is a surprisingly small fraction of the whole process - this manual will focus on the rest, allowing you to master the technical aspects and become a productive contributor. **Instead, this manual aims to to make *you* a good *spriter***. #Homestuck sprite master sheet how to#There are lots of pre-existing resources (which I will link to at the end) on how to make good sprites. **This is not a guide on how to make good sprites**, although I will certainly cover that briefly. Whether you are a total beginner or an expert, you will likely find this manual useful to you in some way. This document will cover everything from the basics (like what program to use and how to open the sprite files) to advanced topics (like color theory and writing graphical code). I'm by no means an expert, but I believe I have a good understanding of what's important to know as a beginner and byond.|!()| |Hello, I'm () and I've been spriting for () on and off for a few years now, mainly contributing to Yogstation's codebase, although you've probably seen a few of my projects in other servers as well. ![]()
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